A downloadable game for Windows, Linux, and Android

                                    


Lastly, $500 will have all prior rewards (Now including  the limited edition box due to demand! The tier cannot be updated to  mention this change, but rest assured all $500 backers will get both boxes!)  and give you the chance to submit a photo to be used as a poster  in-game! Some restrictions will apply in relation to the subject matter  and themes of the image, and of course it can't be something you don't  have the copyrights to, but overall, it can generally be anything! A  photo of you or your pet, a piece of artwork, or even a photo of a piece  of artwork of a photo of you holding a photo of your pet! Gotta make it  count, right?

About 50 percent will go toward supporting myself so I can quit my  current job and go into full-time development on Baldi's Basics. Another  10 percent will be put toward making the boxed editions of the game. 15  percent will go toward equipment (such as console dev kits) and the  remaining 25% percent will cover for taxes and Kickstarter fees.  

I will also be paying for a few things out of pocket, mainly for  a PC suited for game development with most of the funds that players  have already donated when downloading the original Baldi's Basics. I  want to put that money to good use! 

Any extra money raised will simply go toward making the game  bigger and better in miscellaneous ways! I don't have any specific  stretch goals in mind, but with extra money I might be able to have  translations made, hire artists, and more. In other words, extra cash  will only be spent in ways that will benefit the game beyond the bare  necessities, which I will disclose as the game develops!



If this game is going to be made, I need to work full-time on it. I  will be able to quit my current job if the project is funded (I have  made sure the goal adequately covers everything I need). If not, I'll  still be busy with my job, and probably end up going to college in the  fall. Between work and school, I'll barely have any time to work on  Baldi's Basics as much as I would like to. The future of all my goals  for the game would be uncertain. 

Another reason I'm using  Kickstarter is because I want to see if this is a game people truly  want. The original went viral, yes, but it was free and short, making it  a great game for let's players and streamers. Part of me wonders if  it's just a passing fad. So, if the Kickstarter is successful, I'll know  for sure that this is something people still want! Personally, I know I  want this game to reach its full potential, and I hope you do, too!



The fact that I even have this opportunity is something I’m immensely  thankful for. Being able to become an indie game developer is something  I've dreamed of for years, and this Kickstarter could actually make  that a reality. If you back me, you are not only helping me create  Baldi's Basics at its best, but also helping me to go in and create  games beyond that. I have many unfinished game projects and ideas that  I'd love to go back to after finishing Baldi's Basics, and I really  think they would be games people would love to play. 

Thank you for reading, and I hope you'll help me make Baldi's Basics into something great!

Huge thanks to Joey Thurmond for editing this!

Risks and challenges

While I'm confident I can create a great game, I'll be honest.  There's going to be a lot of learning and challenges along the way! I've  never been a full-time developer or made a game for consoles. I'm also  relatively new to Unity! The main challenge is that, since I'm so new to  commercial game development, there will be unforeseen hurdles. However,  if the Meta Game Jam taught me anything, it's that I can solve any  problem coming my way! And don't worry, it's not like I'm going into  this completely clueless. I've already taken preparatory steps for this.  I've set up an LLC, talked with lawyers and an accountant, figured out  the costs of manufacturing and shipping rewards, and I have a game plan  for how I'm going to develop Baldi's Basics! 


The Head Shaking But funny head the eye is head has shakin' this but viewly to sale bundles from the games



Baldi Saying: HELPPPP MEEEEE!!!! I'M SHAKING MY HEADDDD!!!

Another challenge is time. I know I made the original game in two  weeks, but it also had notable problems because of how rushed it was.  With this version, I want to take my time and guarantee the game is up  to snuff. I'm shooting for 18 months, but it could take a little longer.  Maybe shorter! No matter how long it takes, I guarantee I will finish  the game and provide updates on my progress all the while!

Nothing shown here is necessarily final, and everything is subject to change.

Baldi's Basics in Education and Learning is a copyright of Basically Games, LLC. And Akarawin Khunthahut DMCA/LLC.  

I want to make Baldi's Basics in Education and Learning into a full  game! There will be tons of new features like randomly generated levels,  new characters, field trips, and more while maintaining (and improving  upon!) the original version’s themes, visual style, and mechanics. I  plan on bringing this project to PC, Mac, and Linux through platforms  like Steam, GOG, and Itch.io as well as consoles. First of all... 

This game is a 90's edutainment parody horror-type game with a flair  of weirdness! The original was solely created by me in two weeks for the  2018 Meta Game Jam, which, overall, placed second in the competition.  About a month after release, the game quickly caught on as a viral  phenomenon and has since been downloaded over one million times. 

The  game’s goal is to collect seven notebooks in a school and escape, but  as you run down the hallways collecting notebooks, a teacher named Baldi  watches and listens for you in pursuit. You have to be wary of other  characters at the same time, who can impede your progress or  inadvertently help if you use their abilities in your favor! On top of  that, there are multiple items that can ward off characters, increase  your odds of not being heard, and more. Altogether, these elements  result in addictive, strategic gameplay that have had players never  wanting this school to end! You can try it out for yourself by  downloading it here!

You might be thinking "So, you want to create a 'full' version of the  game. How will that compare with the original"? Well, I've had the idea  for Baldi's Basics in Education and Learning for a long time, and the  version I created for the Meta Game Jam only scratches the surface of  that idea. I want to dig deeper. This doesn’t mean I’d like a bunch of  sequels or to release the “full” game in random parts. My philosophy as a  game designer is to create one great game that fully realizes the  concept in its entirety. This means the core gameplay, art style, and  educational guise will remain, but be improved with brand new content!  

New features include:

  •  Multiple, randomly generated levels! As you beat them in order, the  levels will become bigger, weirder, and tougher. Since they will be  randomly generated, every playthrough will be a unique experience.  
  • New characters! All the original cast won’t be swept away. They  return along with new faces! Each time you play, a random selection of  the expanded cast will be chosen. There will be more characters present  without them flooding the school, and the randomization means you'll get  to see different combinations of them each time you play.  
  • New items! Along with all the original items will come a host of new  ones. Having so many items will open up tons of new strategies for  players.
  • Advanced level design! Along with randomly generated levels comes  special structures to mix up gameplay. These can vary from simple,  one-way doors to entire rooms with special properties (like a library  where no sound can be made or heard). New special structures will help  ensure each map feels unique.  
  • Random events! These will be special- timed, unpredictable  situations. Like the special structures, these can be simple or  complicated. Some examples include all the lights going out or Baldi  breaking his ruler so he can't be heard. There’s even a party event  where an awesome item will spawn in a room. The catch is that all the  characters think they’re invited, too, so watch out! Will you risk  getting the item or use the party as a chance to sneak a notebook while  everyone's distracted? Random events will keep you on your toes, and  change how you play while they're active!  
  • Field trips! These side quests of sorts will be like bonus rounds  where great items and permanent buffs can be won. Every few levels,  you'll have a chance to go on a field trip with Baldi, where you'll find  entirely new challenges. You might have to keep a fire burning while  camping, escape a corn maze while visiting a farm, or keep digester  domes from collapsing while visiting a waste water treatment plant! The  better you do, the more you win! If you lose, well, game over! You can  actually try out the camping field trip right now by clicking here! 

Along with those major new features, I would build the game from  scratch, allowing me to improve everything, including things like AI,  player movement, and the game's optimization. I would also incorporate  features like subtitles, support for multiple languages, and control  adjustments. Starting from scratch will also allow me to design the game  to run on all platforms from the earliest stages of development, making  console ports of the game much easier for me to make. More changes  would extend to making the game more balanced and fair than the original  along with polishing the overall presentation, going bigger on the  edutainment aspects, and making the game creepier and - of course - much  weirder!   

Alright, now on to the most important stuff: rewards!  

At $1, you'll get your name in the credits. Everything counts, and I want to credit everybody who contributes! 

At $10, you'll receive a digital copy of the game on a platform of your choice. 

$15 will add a pack of digital goodies to the prior rewards! 

$20 will include all prior rewards, including a second digital copy of the game. 

The $30 tier is the same as the $20 tier, but you'll get access  to a special demo that will release sometime before launching the full  game. This demo will allow you to explore the first few levels of the  school freely and check out some new features. 

$50 will grant you everything from the rewards above, but also include a physical copy on disc in a jewel case. 

$70 will throw in all the above with a big box version of the  game! You still get the disc and jewel case as well, along with a full  color printed manual and other goodies. 

$99 will get you a limited edition version of the big box copy  featuring the original Baldi's Basics artwork. You'll have to act fast  if you want it though! Only 99 will be produced! If you've backed this  tier and also want the normal box, you can add $10 to the normal pledge  amount (Including the shipping costs) to get it!

Lastly, $500 will have all prior rewards (Now including  the limited edition box due to demand! The tier cannot be updated to  mention this change, but rest assured all $500 backers will get both boxes!)  and give you the chance to submit a photo to be used as a poster  in-game! Some restrictions will apply in relation to the subject matter  and themes of the image, and of course it can't be something you don't  have the copyrights to, but overall, it can generally be anything! A  photo of you or your pet, a piece of artwork, or even a photo of a piece  of artwork of a photo of you holding a photo of your pet! Gotta make it  count, right?

About 50 percent will go toward supporting myself so I can quit my  current job and go into full-time development on Baldi's Basics. Another  10 percent will be put toward making the boxed editions of the game. 15  percent will go toward equipment (such as console dev kits) and the  remaining 25% percent will cover for taxes and Kickstarter fees.  

I will also be paying for a few things out of pocket, mainly for  a PC suited for game development with most of the funds that players  have already donated when downloading the original Baldi's Basics. I  want to put that money to good use! 

Any extra money raised will simply go toward making the game  bigger and better in miscellaneous ways! I don't have any specific  stretch goals in mind, but with extra money I might be able to have  translations made, hire artists, and more. In other words, extra cash  will only be spent in ways that will benefit the game beyond the bare  necessities, which I will disclose as the game develops!

If this game is going to be made, I need to work full-time on it. I  will be able to quit my current job if the project is funded (I have  made sure the goal adequately covers everything I need). If not, I'll  still be busy with my job, and probably end up going to college in the  fall. Between work and school, I'll barely have any time to work on  Baldi's Basics as much as I would like to.

Risks and challenges

Baldi Saying: HELPPPP MEEEEE!!!! I'M SHAKING MY HEADDDD!!! Another challenge is time. I know I made the original game in two weeks, but it also had notable problems because of how rushed it was. With this version, I want to take my time and guarantee the game is up to snuff. I'm shooting for 18 months, but it could take a little longer. Maybe shorter! No matter how long it takes, I guarantee I will finish the game and provide updates on my progress all the while! Nothing shown here is necessarily final, and everything is subject to change. Baldi's Basics in Education and Learning is a copyright of Basically Games, LLC. And Akarawin Khunthahut DMCA/LLC.


The kickstarter to campaigns goal to got your get from the money! awful..

Download demo

Download
baldi_s_maze.zip 81 MB
Download
baldi's basics beta maze.rar Linux 65 MB

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